Make a pleasant little town, 3 hexes at a time.

Controls
Click to place pieces.
Use the on-screen buttons, arrow keys, A and D keys, or mouse wheel to rotate your next piece.

Design inspirations
My City (Reiner Knizia)
Tiny Islands (David King)
Cascadia (Randy Flynn)

Originally developed in 1 month for the Eggplant Podcast Community Game Jam.

Source code available here!

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(407 total ratings)
AuthorChris Klimowski
GenreStrategy
Made withPhaser
TagsCity Builder, Hex Based

Development log

Comments

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Viewing most recent comments 1 to 40 of 128Next pageLast page

I love this game. Challenging but chill  馃憣

This is a great little game - endlessly replayable, and the design and mechanics are wonderful.

(Below is what happens when you just miss 125 due to clashing turbines!)

nice game

(+1)

Great game. 125 is hard and you gotta get lucky at the end.

i love the fact that the windmills have different speeds and slow when near another windmill

Waiting for your next wonderful game...

so happy to see the update in the results! Great change!

(+2)

Got the 125, now I got the Rank Z! This is such a great little game <3

Rank Z

losing never felt so good

lovely! both aesthetically pleasing and super fun to play. got here from a coworker having it open on a work computer & will now be passing the link on to my puzzle-loving gf :) here's hoping they can help me get better than a C! <3

(+2)

Very addicting game! This score took forever so I'm gonna gloat like the other cool cats here. 

I just saw that you also made The Master of Puzzles game! I love that game!

(+1)

This is a solid, addictive game here! I got 80 points my first time and really got the hang of it that time around, and I'd be playing it again right this very second if I wasn't up way past bed time lol. I really love the simplicity of the scoring, the animations and how alive it all feels, and also just how well all of the gameplay comes together into a game that dares me to do better. 

- 鉁˙eth

(+3)

Yay 125 at last!!!

(+1)

95 points lesss gooo

(1 edit) (+1)

I got back to the game after months and I FINALLY MADE IT (1st try after getting back to the game). I feel accomplished. Thank you for making this game :)

(+2)

Love the concept! I would love to see it as a physical roll & write game <3

(+1)

This is a fantastic little game. So much so that I was compelled to start an account simply to post my first Rank S. 


I'd offer more support if I could, but all I can offer is words of praise and gratitude. This has been fun!

(1 edit)

I already asked this question earlier, but since then have seen many situations when this happened.

The question is - when does the game decide it's game over? The response from Chris was that the game is over when there are no more valid moves. But I've seen the game end although there definitely were valid moves left. I even had a screenshot of this, but unfortunately, it was on another laptop and got lost.

So, I want to re-ask this - are there any scenarios at all when the game would finish even though there are still moves?

(+1)

The game should only end if either you've placed all 25 trihexes, or there is no space on the board where the next one would fit.

If you manage to find a situation where this isn't the case, please share it! That would be a bug I'd like to fix.

i've played this game an aweful lot (and still do) but haven't once seen it end improperly. yes, there are sometimes instances of very compact play where connected empty tile-spaces remain that could hold additional tiles but all tiles were already played.

case in point, my new high score (reached today). that large inlet at the bottom could have fit another tile (of any shape):

this does pose a question: should the game end after a finite # of tiles, or simply when the next tile (in an endless queue) cannot be played (thus rewarding efficient/compact play)? 

personally, i love the game, as is :)

by the way, is there a "perfect score"? seems i've got a turbine on every hill and i see only 1 (street) tile at the top that isn't scoring so i'm expecting 125 is max? some day... :)

Yep, there are always exactly enough tiles to get 125 points maximum!

(1 edit) (+1)

this game is a good one!

(+1)

Amazing game! I'll propose it to my students, to better understand the concept of urbanisation, balancing the use of terrain for city building, green areas and clean energy generation

That's awesome, thanks! :)

(+1)

Fantastic game!

(+1)(-7)

The Internet browser is not a program for playing
computer games. Where can I download this game?

(1 edit) (+1)

i've been playing this so much that i'm compelled to support it. thanks for this gem!

my best so far:

Thank you so much!!

(+1)

this game is super fan and addicting. i like to keep the tab open and play a round whenever im bored

(+1)

good game. my wife and i just played two rounds of this. thanks for the good experience! i want to make board games like this

(+1)

Awesome game! Very relaxing, but at the same time challenging!

(+1)

This game has somehow burrowed into my brain. It's been months since I first started playing this and I can't stop.  I started taking notes and making a spreadsheet. The *only* thing that could maybe make this better is a sandbox mode. Six six-sided stars!

(+1)

I'm pretty hooked on your game! Thanks. 

I want to know how I can save a game when I close my tablet.  I can't find instructions for that. Or is it possible to save a partially completed game?

Thanks very much.

(+2)

i get why an undo button isn't provided but also my hands shake so badly and i've lost count of the times that i've accidentally clicked somewhere random on the map 

(+2)

After trying for countless hours over many weeks I didn't think I could do it, but I finally made it 馃ゲ

Thanks for sharing this great little game!

(+3)

I too have spent many hours playing this game! Very well done. One request: an undo button (just for the last turn). I've accidentally clicked the mouse button on more than one occasion!

(+2)

at last... i can die in peace

anyways.... *keeps playing*
(6 edits) (+2)

Very fun game. Played it for a couple days and the mechanics are simple but the depth is relatively high, which is great.

It might be worth mentioning rules about the tile generation somewhere in the rules but maybe that's unnecessarily specific (ex: tiles will never have more than 1 windmill, tiles will never have more than 2 grass areas, the game will always generate 12 windmills and maps always have 8 hills so you have 4 windmills you can place elsewhere without losing points, etc...).

Getting 125 feels like it's partially rng but I guess that's not necessarily a bad thing. You can try to maximize your chances by leaving your remaining grass tiles in the same "zone" but ultimately whether or not you can connect them is dependent on what your last few tiles are. Also going for 125 is definitely different than just trying to consistently hit 120 but again that's not necessarily a bad thing.

Going to quit now before I burn even more time on this.

(+1)

Chris this game is awesome!  Colleagues and I have been looking for a game to use to help teach a concept to a global health audience.  Would love to adapt this game for that purpose.  Can we have a chat to share our ideas and see if you can help?

(+1)

Thanks for the quick answer! 

(+1)

love this game. Works well on PC but there鈥檚 strange behavior when using iPad. When anchoring the pieces, what triggers the final placement? Is there a set piece in the group that triggers the anchoring process? I find when using the ipad and trying to anchor, the group shifts to an adjacent location occasionally. 

Sorry, I didn't code the game with touch screens in mind! But if you want to play that way, the pieces are "anchored" at their center. For the "I" and "C" pieces, this is the hex in the middle, but for the "O" pieces, it's at the intersection of the 3 hexes.

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(1 edit) (+1)

What a fine little game.  I'd be curious the effect on gameplay of making parks worth more for each additional three-hex block -- might be an incentive to push your luck a little bit, rather than always optimize.  
My high score is 112 -- trying to get that elusive 120.

(+5)

It took me many hours of playtime to get here! Only one day tho lol, I stayed up until 2AM last night playing this after I discovered it that evening and then got this score this afternoon. I was stuck on a pb of 120 for ages (with three disconnected field tiles). Very fun game, I will definitely come back if there's every any more content added!

(+1)

Congrats!! I still haven't gotten a perfect score myself.

Not planning any more content for this game, but I have some ideas for a future game I'd like to make in a similar style.

I鈥檓 very excited! I鈥檓 new to itch.io, is there any way I can follow you so I get an email notification when you make a new game?

There should be a "Follow Chris Klimowski" link on the game page if you want to stay updated. Thanks for playing!

(+1)

Seems like I can't seem to get better than that, time to give up! It was fun to play and the scoring made it quite addictive!

(+1)

Very calming! I played it once on my channel and a few times on my own, a very delightful little puzzle game that's helped me de-stress a couple times after work!

(1 edit) (+1)

Wow, thanks! :) It's always so much fun to watch someone playing my games!

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